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WarMod News


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Dec 14th, 2014 Site Update

Posted on December 15, 2014 at 1:35 AM Comments comments (0)

Hey WarMod fans!

Updates on the site:

  • Changed the background to a lighter color/texture
  • added some more testimonials to the testimonial section
  • fixed a broken link
  • fixed a page with some misspelled words
  • added new page A3 AI Compilation List (listed under WarMod news)


A3WarMod Progress Update

Posted on November 23, 2014 at 8:45 AM Comments comments (0)

An update, working on this a bit, ran into some bug which I have cornered atm dont know what it is exactly but it prevents missions in Mp to even run, and if they do you start as a bird if your on a server.

Hosting a mission you get a blue screen and the mission wont run.

So far I have removed a bunch of files that removed the issue described above and the game runs fine with the mod, at the same time just doing some tweaks with some things, and will be locating the culprit files in the ones I removed.

Have not saught any permissions yet for whats in the mod as some of the bugs I found have detered me from seeking the permissions out, for all i know I'd get a permission for something and the addon dont even work in the mod or conflicts with everything else so atm permissions will be on hold til i get some of the bugs sorted.

Aside the above the mod in general performs very good, I still need to test many new additions but right now i want to eliminate the bugs i have ran into, cant really give anymore details then that atm.

All for now.

A3WarMod Progress Update

Posted on November 7, 2014 at 10:35 AM Comments comments (1)

=====================================================

Hello WarMod fans just want to give you guys a small update of the progress of the mod.

I had posted on the WIP thread recently:

http://forums.bistudio.com/showthread.php?175442-A3WarMod-a-WarMod-for-Arma3-WIP

but today i wanted to let you guys know how the mod is coming along.

Currently i been doing alot of testing, alot of messing around and tweaking and alot of play testing to get the right feel of the mod Im after, as well as making sure that everything that i test works and works with all the other addons and mods in the mod.

I have to say so far theres roughly 30 mods in A3WarMod, and i say that lightly atm because there are maybe 10 of them i need to test still.

All for now.

IFWarMod Patch v1.2 released!

Posted on October 21, 2014 at 1:40 AM Comments comments (0)

Patch v1.2 is now available!

 

Download

Patch v1.2

http://www.missionrepository.com/IFWarMod/IFWarMod%20Patch%20v1.2.zip

Oct 20, 2014 v1.2

 

  • added AI enhancement with 11 AI features
  • added AI skills and awareness improvements with 12 AI features
  • added Suppression effects - (Effects AI and Player) with 16 AI features
  • added HUD element indicating the player's current stance
  • added HUD that provides situational awareness of your fire team members
  • added slx_anim_swim: an updated file for SLX that removes the hpp requirement, the feature allows the player to swim longer with less fatigue & faster
  • added SLX_AI_NoAutoEngage: Make AI not suicide engage/attack on their own.
  • added slx_anim_injured: Makes injured animations not have weird warping
  • added SLX_ModWeapons_Sounds_Impact: Bullet impact sounds
  • added AI should stay in formations when overwhelmed
  • added All features readme that will list all files in the mod and their descriptions
  • added new installation readme
  • added changelog readme (your reading it)
  • added Patch features readme, this will provide details on whats in the v1.2 patch

More details about the features in the patch can be found in the readme Patch Features (included in the download).

Other stuff

22 screenshots were added to the IFWarMod Album on my dropbox

added a video

Screenshots

https://www.dropbox.com/sh/b9ebtcf6utsz7bt/IRJKZMziBM

Video

thanks to OuedMeliz

http://www.youtube.com/watch?v=d2RDgbDx5V0


A3WarMod in the works! Update

Posted on October 8, 2014 at 12:35 PM Comments comments (0)

A3WarMod WIP thread:

http://forums.bistudio.com/showthread.php?175442-A3WarMod-a-WarMod-for-Arma3-WIP&p=2656733#post2656733

================

Hello WarMod fans!

 Here is some news to where I am at, currently I am basically researching and play testing the mod I have built so far, and tweaking as I go.

The mod has come pretty far since last october when I started it.


A brief idea of what the mod entails if your not familier with my WarMod series is, the mod is a compilation mod, what this means is I do research on addons and mods that have been released that effects gameplay, the mod will add effects, features for gameplay, and many other things, so the mod is more specifically a massive collection of "most" addons and mods that deal with gameplay.


For example my COWarMod built for Arma2CO had 230+ addons and mods in it, the mod had addons and mods from arma2 and OA in it.

So far A3WarMod has about 47 addons in it, and more or less its not final or where i want to release it yet.

What needs to be done yet is the following:

  • Build a loading screen
  • need more research
  • need to make a decision on some addons and mods to be added
  • more testing
  • need to get permissions from the addon and mod authors for whats currently in the mod and to be added
  • Need to build readmes for installation, features, and some other things

All for now


IFWarMod Patch v1.1 released!

Posted on August 25, 2014 at 8:50 AM Comments comments (0)

 

Hello Iron front & WarMod Fans!


I have recently been working on an update for my IFWarMod which is for the

Iron front Conversion for Arma2CO.


Today i am releasing a new patch that will add the following features to your game:

  • Disabled weapon sway - Disables the weapon sway completely - exhaustion from movement is from a different source.
  • Disabled Infantry weapon dispersion - Reduced the dispersion for infantry weapons to basically zero.
  • Take command of AI infantry squad
  • Option to spawn ladders and gain access to any otherwise inaccessible rooftops or buildings, a fun feature rather then realistic
  • IFWarMod Loading screen


Notes: alot of these features have nothing to do with realism of the game except for maybe two of them, they are more for fun, and added features you may enjoy.  Like all WarMod mods in the series it is a customizable compilation mod, if you dont like a certain feature then simply remove the file in the addons folder.

If your not sure about what file does what, or want to remove a feature but dont know the file then ask me here on the IFWarMod release thread:

http://ironfront.forumchitchat.com/post/ifwarmod-release-6390060?&trail=15

Download

IFWarMod Patch v1.1

IFWarMod downloads can be found under addons and mods on the menu.


 

 

A3WarMod in the works!

Posted on July 29, 2014 at 9:55 AM Comments comments (1)

A3WarMod

Hello WarMod fans!

Its been a bit since my last post, but I have found the time and energy (majority of days) to play Arma3, as well be involved with the community once again, guess I needed a major break. :mad:

As for A3WarMod, I have been messing around, doing some minor research and testing, and currently have a version that I enjoy playing with which has intrigued me just like my first WarMod to want to share it with the Arma community.

I want to announce that based on the results I have been having in the past two weeks of messing around with the mod, that I fell it would be best to go through with building it, and getting it released to the public, so my decision is that i will be building A3WarMod and releasing it, and continue the WarMod legacy and series.

Release Date?

As for a release date, i cant really say atm as there are the following things I need to do yet to be able to release:

  • Build a loading screen for the mod
  • need more research to be done
  • need to make a decision on some addons and mods to be added
  • more testing needs to be done - (currently I have 2 testers)
  • need to get permissions from the addon and mod authors for whats currently in the mod and to be added
  • Recently I built a readme for the mod, but it needs to be updated quite a bit
  • Need to build readmes for installation, features, and some other things like I did for the other WarMods
  • some other things I cant think of atm

 

No AI

Lastly I will not be adding an AI enhancement mod to the mod as there are many of them, A3WarMod will be mainly gameplay functions and features which mainly effects, gear, weapons, vehicles, the soldier player themselves, some general game aspects, and other things.

Please understand that like all the other WarMod versions A3WarMod will be customizable, or rather modular as to let the user take out any mod.

A3WarMod WIP thread

There is a WIP thread I will post my progress on BIS forums seen here: LINK

All for now, I will post again when I have news.

A3WarMod

Posted on May 26, 2014 at 11:40 AM Comments comments (0)

Hello WarMod fans

Its been a bit and I wanted to let you know that Im not as active as i once was in the arma community, I am rather busy with other real life things that I have been doing for the past 20yrs and really dont have much time, nor interest for games these days.

   Anyways wanted to let you know that A3WarMod was started back in late October but its only an alpha build, nothing special tbh, but I cannot release it til I get permissions from the mod authors for the mods that are in it.

     A3WarMod may be on hold, or it may never happen i really cant say right now, a compilation mod like this takes alot of time and mental energy to build as well as time to research and test. Right now i really have no interest in working on the mod as there are still to many updates and things being released for the community so it may be just a waiting game like the other WarMod versions before i do work on it.

So all i can say is sorry but dont wait for it, it may or may not come.

I'll be around

AI Compilation Lists

Posted on April 7, 2014 at 8:05 AM Comments comments (0)

Hello everyone,

As you all know I am a major compiler for the community, recently (last Sunday) I had created a new

AI Compilation list for Arma3, see the list here:

http://forums.bistudio.com/showthread.php?175400-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc&p=2656299#post2656299

This list is probably now as of this past sunday about 8 hours of work so far into it, this list compiles every addon, mod, script, and AI threads in the community for Arma3...well almost all of them, some i left out.

Anyways I am planning on doing more compiling like this for other subjects like this in the community.


More Ai related threads on BIS forums from other forums sections will be compiled as well.


 also reccently updated is my Arma2 Ai comilation list seen here:

http://forums.bistudio.com/showthread.php?117674-AI-Compilation-List-of-Addons-Mods-Scripts-amp-Misc


More to come!

WarMod for Arma3

Posted on March 30, 2014 at 6:10 PM Comments comments (3)

Hello WarMod Fans!

Would like to announce a new version of WarMod!

WarMod for Arma3. This WarMod will be known as A3WarMod.

Current status of the mod:

Currently I have been working on the Arma3 version of WarMod on and off since Fall of 2013, Have mostly been testing with a couple of friends of mine during this time on and off my gameserver.

The mod isn't ready for release yet, still need to do the following:

  • test many new features yet
  • little more research on addons & mods that would be appropriate for what WarMod is about
  • need permissions from the authors of the addons and mods
  • build readme's
  • build loading screen
  • design A3WarMod emblem logo to represent the new mod (need help here)

About it for now. I had waited for a while to announce this as at first I wasn't sure I wanted to do another warmod, but with all the feedback and questions I get about having one and the new addons and mods I been playing with many addons and mods I cant play without ;) I decided to do a WarMod for Arma3.

Another thing at the time (last year, and start of the new year) was I was involved in a few other big projects, and personal projects, now that those died down i can put my energies towards what I do best compiling!

All for now i will post more news when i have some about the progress of the mod, i will also post a A3WarMod thread on BIS forums about the mod, any questions, feedback then post there.

WIP A3WarMod thread BIS Forums: LINK

IFWarMod Released!

Posted on January 6, 2014 at 4:35 AM Comments comments (1)

For download and information on IFWarMod go to this thread:

http://ironfront.forumchitchat.com/post/ifwarmod-release-6390060

WarMod in Iron front

Posted on January 2, 2014 at 12:40 PM Comments comments (0)

                New version of WarMod coming soon!

COWarModACE Patch v 1.4 Released!

Posted on October 28, 2013 at 3:50 AM Comments comments (0)

 Patch v1.4 - (October, 2013)

COWarModACE Patch v 1.4.zip

Armaholic

changelog:

=========================

v 1.4 October,2013
--------------------------
-updated HETMAN - Artificial Commander to 1.45
-updated TPWCAS - TPWC AI Suppression System to 5.0
-updated Troopmon 2 to Troopmon 3
-updated SLX_Wounds -(based on COSLX 2.6 update)
-added loading screen/menu icon

========================

COWarModACE on PW6

Posted on October 27, 2013 at 2:30 AM Comments comments (0)

COWarModACE is now on PW6:

http://play.withsix.com/arma-2/mods/cowarmodace


mod needs to be updated with the latest 2 patches as the pw6 version is only 1.0.

COWarModACE Coming to Play with Six!

Posted on October 7, 2013 at 10:20 AM Comments comments (2)

COWarModACE is to be listed and downloadable on Play With Six!


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Mission Repository

Mission Repository

http://www.missionrepository.com/

Hosting missions & Files for

Iron Front Liberation 1944


WarMod UTUBE Channel

Testimonials

  • "By the way, nice job putting all those mods together with all those read_me files, it saved many people from a lot of headache trying to get mods working without conflicts on I4..."
    Arch3rAc3
    COWarMod
  • "Hurray!!!!!! At last the so long awaited compilation "
    by Mac_Spliff=ISK=
    A2WarMod
  • "Hi GŁnter Wow, this is great - one of my favourite mods despite the bugs is now in a stable form. Fantastic work, it seemed SLX had been completely abandoned after Solus sto..."
    Orcinus
    COSLX release thread

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