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New WarMod - RavWarMod in the works!

Posted on February 19, 2017 at 6:15 PM Comments comments (0)

Hello WarMod Fans!

A late post, but a new WarMod is in the works for the series, check out the wip thread for more information:

http://tinyurl.com/zvsgauz

IFA3WarMod v1.14 released!

Posted on January 16, 2017 at 6:10 PM Comments comments (0)

IFA3WarMod v1.14 has been released!

See the release thread for details and download:

Iron Front Fan Forums release thread:

http://ironfront.forumchitchat.com/post/ifa3warmod-release-7555594?trail=15



IFA3WarMod going to be rebuilt

Posted on October 17, 2016 at 10:50 AM Comments comments (0)

Hello Iron front & WarMod Fans!

IFA3WarMod has to be rebuilt.

Watch the official IFA3WarMod release threads for updates and release seen here:

Iron Front Fan Forums release thread:

http://ironfront.forumchitchat.com/post/ifa3warmod-release-7555594?trail=15

Update

Posted on July 28, 2016 at 8:15 AM Comments comments (0)

Hello WarMod fans!

Its been some time since i updated the site here, at least the news, been alot going on, just want to let you all know that most of my WarMod work has been dedicated to Iron front in Arma3.

There are 2 WarMod's I have built



IFA3WarMod

Release thread:

http://ironfront.forumchitchat.com/post/ifa3warmod-release-7555594?&trail=15



IFA3WarModSA

Release thread:

http://ironfront.forumchitchat.com/post/ifa3warmodsa-a-standalone-content-mod-8089994?pid=1292067508#post1292067508




IFA3WarMod v1.7 Patch released!

Posted on April 12, 2016 at 7:10 PM Comments comments (0)


version 1.7 released!

See release thread for latest version and download:LINK

IFA3WarMod v1.6

Posted on March 22, 2016 at 11:50 AM Comments comments (0)

See release thread for latest version and download:LINK

IFA3WarMod Patch v1.2 Released!

Posted on December 7, 2015 at 2:35 PM Comments comments (0)

v1.2 Patch has been released, download and info can be seen here:

LINK

IFA3WarMod v1.1 Patch released!

Posted on August 31, 2015 at 4:50 AM Comments comments (0)

Hello Iron Front and WarMod fans!

IFA3WarMod Patch v1.1 has been released!

See this post on the official release thread for more details and download:

LINK

IFA3WarMod has been released!

Posted on August 24, 2015 at 9:05 AM Comments comments (0)

Attention WarMod fans and Iron Front fans, IFA3WarMod has been released see the release thread here:

IF Fan Forums

http://ironfront.forumchitchat.com/post?id=7555594

The mod and informaiton will be setup on its page in the coming weeks.

IFA3WarMod to release soon!

Posted on August 21, 2015 at 5:00 PM Comments comments (3)

Hello Iron Front and WarMod fans!

IFA3WarMod will be releasing on

Sunday August 23rd, 2015!

For more information and latest updates see the current WIP thread for the mod: LINK

IFA3WarMod Demonstration videos

Posted on July 7, 2015 at 9:55 AM Comments comments (0)

Hello WarMod fans!

Here is a new video demonstrating some features and new weapons for my upcoming IFA3WarMod:

You need Adobe Flash Player to view this content.

You can get all the regular updates and progress of the mod on my WIP thread seen here:

http://ironfront.forumchitchat.com/post/ifa3warmod-wip-7475488?trail=15

IFA3WarMod in the works!

Posted on June 20, 2015 at 1:00 AM Comments comments (0)

Hello WarMod fans!

As per my WIP thread for A3WarMod I want let you know that I am currently working on an IFA3 WarMod you can watch the wip thread here: LINK

So A3WarMod is currently on hold until this version releases, watch the WIP thread for further updates!

A3WarMod Progress Update

Posted on December 27, 2014 at 11:15 PM Comments comments (0)

Hey guys follow my progress here for the mod

A3WarMod WIP BIS forums thread

A3WarMod Progress Update Dec 26th,2014

Posted on December 26, 2014 at 8:50 AM Comments comments (0)

Hello WarMod fans!

 I had spent my past 2 days off (wed, thurs-xmas) working on the mod, and have accomplished a tremendous amount!

Bug hunting / Mod compatability / Performance

With the amount of testing and research I have done, I am I think wrapping up the research aspect of the mod, and testing has dwindled down to looking at a couple of addons to make sure they are working with everything else.

I been doing alot of play testing, and have cleared up numerous bugs, and made many adjustmets and tweaked all sorts of settings to create a certain result for the mod.

Compilation mod?

As you all know WarMod is a compilation mod, but even though the majority of Ai, gameplay, effects, fixes, and other misc features in the mod are compiled into one, there are some that are weeded out that cause others not to work, or are tweaked to make sure others are working.

So there have been a few addons doing almost the same thing as another mod which I have found a few doing just that, so the direction of the mod isn't a complete compilation of all files into one mod, its more of a compiled customization of what works and what doesn't then of course I have a certain vision for the mod as well.

Custom Compilation

When the mod is released, the main mod will be all my customizations for the mod, tweaks and basically what i put together that works. So this means that certain mods for example like AGM will have only certain files in it, in the main folder, in the customization folder however will be the full mod minus those files that are already in the mod, from there you can swap out files or add files based on your interest in features.

Whats left to be done

Currently as stated above, im doing some final tweaks, and testing to make sure a few addons are working, and the mod is performing where I want it.

Whats left to do:

  • Create a new logo that represents the mod
  • Get permissions (i have 2 so far)
  • Organize the mod files for the customization aspect of the mod
  • Build readmes
  • Research for readmes

==================

I will probably be wrapping up the tweaking and testing this week and at the same time work on other aspects of the mod mostly the getting permissions and research for the readmes for the customization and features aspects.

Video

Im planning on putting together a demo video for some of the features, so I will have something for you guys soon, thanks for your patience!

A3WarMod Progress Update

Posted on December 22, 2014 at 1:00 AM Comments comments (0)

Small progress update for the mod.

As you guys may know a couple of my pet peeves for Arma3 are the following which I have successfully changed through the mod:

  • Weapon sway 
  • 3+ shots to kill an enemy

Now there is no sway, i mean none at all, you can stand, crouch, prone, run for a mile with heavy gear, run up hills, and still have perfect aim, the gun is smooth, it stable and its quick, and its fun.


Now this can be tweaked so if an absolute no sway but maybe very slight, or minor feels more realsitic to you then you can do that, as you guys should know like the whole series the mod is customizable.


Im just reporting you here that I have acheived some major success for the two listed features that I have been working on trying to figure out how to do for a long time, i have addons for no sway, but there were still some sway even if it was slight.

Run n Gun Realism

Please understand that like the rest of the mods in the series and as I have said before WarMod is basically a run n gun realism mod, there are a number of features that are realistic, and there are some things that arent realistic but really make the game fun and enjoyable to play with.


This is not to say you will still not get killed, but it as listed above the no sway and the ability to kill an enemy AI with 1-3 shots in my opinion is much funner and partly more realistic (depends on the enemy if they have chest armor) then the default game where you spend half to almost 3/4 of a clip trying to kill a guy, and 1 because of his armor, and 2 because your gun is moving all over the place, which annoys me to f*ck.


So i have solved both issues with A3WarMod. I will record a video demo of the mod soon here to give folks an idea what it looks like.


Keep in mind that A3WarMod is mostly geared towards the infantry aspect of the game, and not so much to flying, although there will be some features there.

All for now.


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