WarMod News

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IFWarMod Patch v1.1 released!

Posted on August 25, 2014 at 8:50 AM Comments comments (0)


Hello Iron front & WarMod Fans!

I have recently been working on an update for my IFWarMod which is for the

Iron front Conversion for Arma2CO.

Today i am releasing a new patch that will add the following features to your game:

  • Disabled weapon sway - Disables the weapon sway completely - exhaustion from movement is from a different source.
  • Disabled Infantry weapon dispersion - Reduced the dispersion for infantry weapons to basically zero.
  • Take command of AI infantry squad
  • Option to spawn ladders and gain access to any otherwise inaccessible rooftops or buildings, a fun feature rather then realistic
  • IFWarMod Loading screen

Notes: alot of these features have nothing to do with realism of the game except for maybe two of them, they are more for fun, and added features you may enjoy.  Like all WarMod mods in the series it is a customizable compilation mod, if you dont like a certain feature then simply remove the file in the addons folder.

If your not sure about what file does what, or want to remove a feature but dont know the file then ask me here on the IFWarMod release thread:



IFWarMod Patch v1.1

IFWarMod downloads can be found under addons and mods on the menu.



A3WarMod in the works!

Posted on July 29, 2014 at 9:55 AM Comments comments (3)


Hello WarMod fans!

Its been a bit since my last post, but I have found the time and energy (majority of days) to play Arma3, as well be involved with the community once again, guess I needed a major break. :mad:

As for A3WarMod, I have been messing around, doing some minor research and testing, and currently have a version that I enjoy playing with which has intrigued me just like my first WarMod to want to share it with the Arma community.

I want to announce that based on the results I have been having in the past two weeks of messing around with the mod, that I fell it would be best to go through with building it, and getting it released to the public, so my decision is that i will be building A3WarMod and releasing it, and continue the WarMod legacy and series.

Release Date?

As for a release date, i cant really say atm as there are the following things I need to do yet to be able to release:

  • Build a loading screen for the mod
  • need more research to be done
  • need to make a decision on some addons and mods to be added
  • more testing needs to be done - (currently I have 2 testers)
  • need to get permissions from the addon and mod authors for whats currently in the mod and to be added
  • Recently I built a readme for the mod, but it needs to be updated quite a bit
  • Need to build readmes for installation, features, and some other things like I did for the other WarMods
  • some other things I cant think of atm



Lastly I will not be adding an AI enhancement mod to the mod as there are many of them, A3WarMod will be mainly gameplay functions and features which mainly effects, gear, weapons, vehicles, the soldier player themselves, some general game aspects, and other things.

Please understand that like all the other WarMod versions A3WarMod will be customizable, or rather modular as to let the user take out any mod.

A3WarMod WIP thread

There is a WIP thread I will post my progress on BIS forums seen here: LINK

All for now, I will post again when I have news.


Posted on May 26, 2014 at 11:40 AM Comments comments (0)

Hello WarMod fans

Its been a bit and I wanted to let you know that Im not as active as i once was in the arma community, I am rather busy with other real life things that I have been doing for the past 20yrs and really dont have much time, nor interest for games these days.

   Anyways wanted to let you know that A3WarMod was started back in late October but its only an alpha build, nothing special tbh, but I cannot release it til I get permissions from the mod authors for the mods that are in it.

     A3WarMod may be on hold, or it may never happen i really cant say right now, a compilation mod like this takes alot of time and mental energy to build as well as time to research and test. Right now i really have no interest in working on the mod as there are still to many updates and things being released for the community so it may be just a waiting game like the other WarMod versions before i do work on it.

So all i can say is sorry but dont wait for it, it may or may not come.

I'll be around

AI Compilation Lists

Posted on April 7, 2014 at 8:05 AM Comments comments (0)

Hello everyone,

As you all know I am a major compiler for the community, recently (last Sunday) I had created a new

AI Compilation list for Arma3, see the list here:


This list is probably now as of this past sunday about 8 hours of work so far into it, this list compiles every addon, mod, script, and AI threads in the community for Arma3...well almost all of them, some i left out.

Anyways I am planning on doing more compiling like this for other subjects like this in the community.

More Ai related threads on BIS forums from other forums sections will be compiled as well.

 also reccently updated is my Arma2 Ai comilation list seen here:


More to come!

WarMod for Arma3

Posted on March 30, 2014 at 6:10 PM Comments comments (3)

Hello WarMod Fans!

Would like to announce a new version of WarMod!

WarMod for Arma3. This WarMod will be known as A3WarMod.

Current status of the mod:

Currently I have been working on the Arma3 version of WarMod on and off since Fall of 2013, Have mostly been testing with a couple of friends of mine during this time on and off my gameserver.

The mod isn't ready for release yet, still need to do the following:

  • test many new features yet
  • little more research on addons & mods that would be appropriate for what WarMod is about
  • need permissions from the authors of the addons and mods
  • build readme's
  • build loading screen
  • design A3WarMod emblem logo to represent the new mod (need help here)

About it for now. I had waited for a while to announce this as at first I wasn't sure I wanted to do another warmod, but with all the feedback and questions I get about having one and the new addons and mods I been playing with many addons and mods I cant play without ;) I decided to do a WarMod for Arma3.

Another thing at the time (last year, and start of the new year) was I was involved in a few other big projects, and personal projects, now that those died down i can put my energies towards what I do best compiling!

All for now i will post more news when i have some about the progress of the mod, i will also post a A3WarMod thread on BIS forums about the mod, any questions, feedback then post there.

WIP A3WarMod thread BIS Forums: LINK

IFWarMod Released!

Posted on January 6, 2014 at 4:35 AM Comments comments (2)

For download and information on IFWarMod go to this thread:


WarMod in Iron front

Posted on January 2, 2014 at 12:40 PM Comments comments (0)

                New version of WarMod coming soon!

COWarModACE Patch v 1.4 Released!

Posted on October 28, 2013 at 3:50 AM Comments comments (0)

 Patch v1.4 - (October, 2013)

COWarModACE Patch v 1.4.zip




v 1.4 October,2013
-updated HETMAN - Artificial Commander to 1.45
-updated TPWCAS - TPWC AI Suppression System to 5.0
-updated Troopmon 2 to Troopmon 3
-updated SLX_Wounds -(based on COSLX 2.6 update)
-added loading screen/menu icon


COWarModACE on PW6

Posted on October 27, 2013 at 2:30 AM Comments comments (0)

COWarModACE is now on PW6:


mod needs to be updated with the latest 2 patches as the pw6 version is only 1.0.

COWarModACE Coming to Play with Six!

Posted on October 7, 2013 at 10:20 AM Comments comments (2)

COWarModACE is to be listed and downloadable on Play With Six!

COSLX Patch Released!

Posted on September 19, 2013 at 5:05 PM Comments comments (0)

COSLX Patch Released!

 COSLX Patch v 2.6 (Sept 19,2013)

For Arma2CO (Arma2 + OA) users:

 Download: COSLX Patch 2.6

  • Slx_wounds updated, now takes 1 application of bandage to heal instead 4-7
  • Ai bandages in one application instead of several
  • no flies
  • dropping weapons disabled (see readme included for details)
  • New loading screen added


COSLX Patch Coming!

Posted on September 14, 2013 at 7:00 AM Comments comments (0)

Hello COSLX fans!

After some time and other projects, I had made a small update to a few scripts in COSLX, with some help from an assocate friend I'm working with on another project.

Want to announce I should have this patch/update soon here, as there is one more thing I am looking into before release.

Stay Tuned!

Website updated

Posted on August 25, 2013 at 3:15 PM Comments comments (0)

Hello all.

I updated many pages, and sections of the site, alot of pages had broken images in the background, some misspells of words here and there, and some other things, all pages now have been updated, and fixed.

Possibly might get a domain name for the site here, dont know why i waited so long but I will be looking into it.

All for now.

Project and Support

Posted on August 24, 2013 at 11:45 PM Comments comments (0)

Hello WarMod fans, and visitors.

Just wanted to let the community know that i may be updating COWarMod, CoWarModACE, COWarModI44, and COSLX, cant say atm, so wait and see..

Currently working on a WarMod project and I cannot say what it is, no its not for Arma3.

Lastly, wanted to let you all know that I still support the WarMod series mods and frequent BIS forums, so if you have questions, or problems with any of my mods then post them on the release threads for the mods accordingly, here is a link to a page on the site here that lists all the release threads:


Template change

Posted on May 21, 2013 at 7:40 AM Comments comments (0)

Hello Members and visitors.

I decided to change the template, look and feel of the site.

Personally I was getting tired of the look.

There are a few things that still need to be tweaked and I will get to them sometime soon as well as some other things.

All for now.

Gunter Severloh

Site owner


Recent Videos added

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Mission Repository

Mission Repository


Hosting missions & Files for

Iron Front Liberation 1944

WarMod UTUBE Channel


  • "Ok, tested this with Evolution Blue V2 on LAN. Have to say i'm impressed. The sound, the AI, the movement/animation changes fit perfectly. Finally we get the experience ..."
    by ])rStrangelove
  • "@Gunter Excellent mod! It's been already said, but this is what ARMA should have been out of the box. I have been playing Dynawar with the mod and Dynawar never played bett..."
    by Sailindawg
  • "Woah, damn man! This just makes a great mod even better, excellent work. Can already see this pulling me away from Iron Front. "


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