|Posted on October 21, 2014 at 1:40 AM||comments (0)|
Patch v1.2 is now available!
Oct 20, 2014 v1.2
More details about the features in the patch can be found in the readme Patch Features (included in the download).
22 screenshots were added to the IFWarMod Album on my dropbox
added a video
Screenshots - (99 screenshots)
thanks to OuedMeliz
|Posted on October 8, 2014 at 12:35 PM||comments (0)|
A3WarMod WIP thread:
Hello WarMod fans!
Here is some news to where I am at, currently I am basically researching and play testing the mod I have built so far, and tweaking as I go.
The mod has come pretty far since last october when I started it.
A brief idea of what the mod entails if your not familier with my WarMod series is, the mod is a compilation mod, what this means is I do research on addons and mods that have been released that effects gameplay, the mod will add effects, features for gameplay, and many other things, so the mod is more specifically a massive collection of "most" addons and mods that deal with gameplay.
For example my COWarMod built for Arma2CO had 230+ addons and mods in it, the mod had addons and mods from arma2 and OA in it.
So far A3WarMod has about 47 addons in it, and more or less its not final or where i want to release it yet.
What needs to be done yet is the following:
All for now
|Posted on August 25, 2014 at 8:50 AM||comments (0)|
Hello Iron front & WarMod Fans!
I have recently been working on an update for my IFWarMod which is for the
Iron front Conversion for Arma2CO.
Today i am releasing a new patch that will add the following features to your game:
Notes: alot of these features have nothing to do with realism of the game except for maybe two of them, they are more for fun, and added features you may enjoy. Like all WarMod mods in the series it is a customizable compilation mod, if you dont like a certain feature then simply remove the file in the addons folder.
If your not sure about what file does what, or want to remove a feature but dont know the file then ask me here on the IFWarMod release thread:
IFWarMod downloads can be found under addons and mods on the menu.
|Posted on July 29, 2014 at 9:55 AM||comments (1)|
Hello WarMod fans!
Its been a bit since my last post, but I have found the time and energy (majority of days) to play Arma3, as well be involved with the community once again, guess I needed a major break.
As for A3WarMod, I have been messing around, doing some minor research and testing, and currently have a version that I enjoy playing with which has intrigued me just like my first WarMod to want to share it with the Arma community.
I want to announce that based on the results I have been having in the past two weeks of messing around with the mod, that I fell it would be best to go through with building it, and getting it released to the public, so my decision is that i will be building A3WarMod and releasing it, and continue the WarMod legacy and series.
As for a release date, i cant really say atm as there are the following things I need to do yet to be able to release:
Lastly I will not be adding an AI enhancement mod to the mod as there are many of them, A3WarMod will be mainly gameplay functions and features which mainly effects, gear, weapons, vehicles, the soldier player themselves, some general game aspects, and other things.
Please understand that like all the other WarMod versions A3WarMod will be customizable, or rather modular as to let the user take out any mod.
A3WarMod WIP thread
There is a WIP thread I will post my progress on BIS forums seen here: LINK
All for now, I will post again when I have news.
|Posted on May 26, 2014 at 11:40 AM||comments (0)|
Hello WarMod fans
Its been a bit and I wanted to let you know that Im not as active as i once was in the arma community, I am rather busy with other real life things that I have been doing for the past 20yrs and really dont have much time, nor interest for games these days.
Anyways wanted to let you know that A3WarMod was started back in late October but its only an alpha build, nothing special tbh, but I cannot release it til I get permissions from the mod authors for the mods that are in it.
A3WarMod may be on hold, or it may never happen i really cant say right now, a compilation mod like this takes alot of time and mental energy to build as well as time to research and test. Right now i really have no interest in working on the mod as there are still to many updates and things being released for the community so it may be just a waiting game like the other WarMod versions before i do work on it.
So all i can say is sorry but dont wait for it, it may or may not come.
I'll be around
|Posted on April 7, 2014 at 8:05 AM||comments (0)|
As you all know I am a major compiler for the community, recently (last Sunday) I had created a new
AI Compilation list for Arma3, see the list here:
This list is probably now as of this past sunday about 8 hours of work so far into it, this list compiles every addon, mod, script, and AI threads in the community for Arma3...well almost all of them, some i left out.
Anyways I am planning on doing more compiling like this for other subjects like this in the community.
More Ai related threads on BIS forums from other forums sections will be compiled as well.
also reccently updated is my Arma2 Ai comilation list seen here:
More to come!
|Posted on March 30, 2014 at 6:10 PM||comments (3)|
Hello WarMod Fans!
Would like to announce a new version of WarMod!
WarMod for Arma3. This WarMod will be known as A3WarMod.
Current status of the mod:
Currently I have been working on the Arma3 version of WarMod on and off since Fall of 2013, Have mostly been testing with a couple of friends of mine during this time on and off my gameserver.
The mod isn't ready for release yet, still need to do the following:
About it for now. I had waited for a while to announce this as at first I wasn't sure I wanted to do another warmod, but with all the feedback and questions I get about having one and the new addons and mods I been playing with many addons and mods I cant play without I decided to do a WarMod for Arma3.
Another thing at the time (last year, and start of the new year) was I was involved in a few other big projects, and personal projects, now that those died down i can put my energies towards what I do best compiling!
All for now i will post more news when i have some about the progress of the mod, i will also post a A3WarMod thread on BIS forums about the mod, any questions, feedback then post there.
WIP A3WarMod thread BIS Forums: LINK
|Posted on January 6, 2014 at 4:35 AM||comments (1)|
For download and information on IFWarMod go to this thread:
|Posted on January 2, 2014 at 12:40 PM||comments (0)|
New version of WarMod coming soon!
|Posted on October 28, 2013 at 3:50 AM||comments (0)|
Patch v1.4 - (October, 2013)
v 1.4 October,2013
-updated HETMAN - Artificial Commander to 1.45
-updated TPWCAS - TPWC AI Suppression System to 5.0
-updated Troopmon 2 to Troopmon 3
-updated SLX_Wounds -(based on COSLX 2.6 update)
-added loading screen/menu icon
|Posted on October 27, 2013 at 2:30 AM||comments (0)|
COWarModACE is now on PW6:
mod needs to be updated with the latest 2 patches as the pw6 version is only 1.0.
|Posted on October 7, 2013 at 10:20 AM||comments (2)|
COWarModACE is to be listed and downloadable on Play With Six!
|Posted on September 19, 2013 at 5:05 PM||comments (0)|
COSLX Patch Released!
COSLX Patch v 2.6 (Sept 19,2013)
For Arma2CO (Arma2 + OA) users:
|Posted on September 14, 2013 at 7:00 AM||comments (0)|
Hello COSLX fans!
After some time and other projects, I had made a small update to a few scripts in COSLX, with some help from an assocate friend I'm working with on another project.
Want to announce I should have this patch/update soon here, as there is one more thing I am looking into before release.
|Posted on August 25, 2013 at 3:15 PM||comments (0)|
I updated many pages, and sections of the site, alot of pages had broken images in the background, some misspells of words here and there, and some other things, all pages now have been updated, and fixed.
Possibly might get a domain name for the site here, dont know why i waited so long but I will be looking into it.
All for now.