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AI Shouts & Voices

 

  • Dynamic Sound AI (RUG DSAI)
  • Radio Discipline
  • SLX Voice -(SLX_Alpha_Numbers, SLX_Shout , SLX_Dialogue )
  • Streamlined Radio

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Dynamic Sound AI (RUG DSAI)
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Description:
It gives your and the enemies AI a voice beyond the stale radio messages

Features:
* Ready made scripts for Dynamic Sound AI that is easily modifiable by the end-user.
* Your AI will shout curses at the enemy, tell you when they're reloading, throwing a grenade, engaging, when they're hurt, fleeing or when they've scored a big kill! And much more.
* Works in both SP, client-side MP and server-side MP
* Features English, Arab, Russian and Spanish voices by default
* Can assign voices to all sides (BLUFOR, OPFOR, Independent, Civilian, SideEnemy)
* Easily activated/deactived by mission makers, addon makers or server admins as required, using global variables and config entries (see below for more information)
* Auto-initialization using CBA (fully CBA compatible)

Included .pbo files:
RUG_DSAIRUS.pbo
RUG_DSAISPA.pbo
RUG_DSAIArab.pbo
RUG_DSAIGen.pbo
RUG_DSAIENG.pbo
RUG_DSAI.pbo

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Radio Discipline
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Description:
I was tired of all the "moving", "covering", "Go I cover" messages all over the radio.
 Thats why I got rid of the messages and changed "target THAT" to "target" and "engage THAT"
 to "attack" (engage solo was not avaibable) ("contact" got out as well, like "clear")

2 versions: Normal= as described above
extrem= no "Target" Messages
Included .pbo files:
radio_discipline.pbo
radio_discipline_extr.pbo

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Streamlined Radio
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Notes: this mod may spam your RPT with a listed Twice message

Description:
Gets rid of some radio annoyances and shortens it. Adds other radio features.
Features:
- Removes "that", "to the", "to our", "from us" and some "at" lines.
- Detection reports are now organized by side, unit type, location, and distance. Rather than just random.
- "Man" identification changed to "soldier". Man is still used if unit is unknown or is a civilian
- Added missing "Unknown" voices.
- Added 2 engage lines "fire at", "Attack"
- Added ellipses in detection reports for easier readability
- Unit numbers have been replaced with alphabets. (1 = Alpha, 2 = Bravo, 3 = Charlie...) (SLX)

Included files:
radio_streamlined.pbo
radio_streamlined_text.pbo
radio_streamlined_identify.pbo
radio_streamlined_a2_only.pbo
radio_streamlined_identify_a2_only.pbo

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=SLX Voice Files=
==============
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SLX_Alpha_Numbers
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Description:
File is from the SLX mod
Makes team numbers in english be called by the

phonetic alphabet. (1 is alpha, 2 is bravo,
 3 is charlie, 4 is delta, etc)
Included .pbo files:
SLX_Alpha_Numbers.pbo

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SLX_Shout
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Description:
File is from the SLX mod
Makes people say stuff.
Included .pbo files:
SLX_Shout.pbo
Dependencies: SLX_NetCode.

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SLX_Dialogue
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Description:
File is from the SLX mod
Fixes missing words and adds larger voice pitch variations.
Included .pbo files:
SLX_Dialogue.pbo

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Testimonials

  • ""Just wanted to say this was my favourite way of playing ARMA, the only way I played single player. Would be fantastic to see an ARMA 2 version." "
    psychobambi
    WarMod release thread
  • "Awesome mod/compilation Gunter, with all these it's really like a whole different game! I love especially all the AI enhancements used together - GL3, VFAI, AI engagement range,..."
    Osku
    WarMod
  • ""Amazing how I have been playing Arma 2 for a couple of years and I have not added any mods until recently. A2 War Mod is a great addition to the game." "
    by postman84
    A2WarMod

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