|Posted on February 11, 2013 at 3:55 PM||comments (3)|
|Posted on February 9, 2013 at 4:40 PM||comments (0)|
COWarMod Full version 1.4 has been released!
The full version on Armaholic was the previous v 1.2, i felt that it would be easier for new players to the mod, and maybe existing users to release a version the was up to date instead of useing patches.
The full version is v 1.2 with patch 1.3 and 1.4 applied.
|Posted on February 4, 2013 at 2:40 PM||comments (2)|
COWarMod Patch v 1.4 has been released!
Any questions please use the COWarMod release thread:
You need Full version 1.2 with v 1.3 patch applied before applying the v1.4 patch
Please read the readmes for the patch included in the download as there are some files that need to be removed.
The WarMod website here will be updated with new information soon to reflect the patch additions and changes.
|Posted on February 4, 2013 at 3:25 AM||comments (0)|
The Patch is complete and has been submitted to Armaholic, to be hosted, once it is complete I will post a link here, as well as on the COWarMod release thread on BIS forums seen here:
|Posted on February 3, 2013 at 8:30 AM||comments (0)|
Alright fellas, I am still in the process of putting the patch together, I have updated several readmes so far, still a few to go, I have added all the updates, and have done all the individual tests for the new additions I will be adding so that leaves a couple of things left to do, i should have this all done sometime today, and should have it submitted to Armaholic by the evening.
No promises but thats what it looks like so far.
Stay tuned, and please be patient!
|Posted on January 29, 2013 at 7:10 PM||comments (0)|
I want to announce that i am currently working on a Patch for COWarMod, the new patch will update COWarMod to version 1.4, it will include many updates to existing addons and mods, as well as have some new additions.
This patch will be for the Full version of COWarMod only.
Once this patch is released I will also be updating COWarModACE, and COWarModI44, i will post a news announcement when Im ready or close to release for those compatible versions.
I'm looking if possible to have this released some time on the weekend! February 2nd or 3rd.
|Posted on October 3, 2012 at 11:45 PM||comments (0)|
|Posted on July 14, 2012 at 9:05 PM||comments (0)|
Heres is an ausome trailer made by JetlinerX for COWarMod full v 1.2 check it out below!
|Posted on July 10, 2012 at 7:30 PM||comments (0)|
|Posted on July 8, 2012 at 11:05 PM||comments (0)|
COWarMod Full version 1.2
has been built, and submitted to Armaholic, for those that wanted a full version with all the AI mods and other misc mods in the mod already here is the version you want.
I will post a link here when the mod is released on Armaholic.
|Posted on July 2, 2012 at 8:05 PM||comments (0)|
File and info submitted to Armaholic.
Any questions, feedback, reports, problems, errors, ect,. report them on my release thread.
|Posted on June 30, 2012 at 10:40 PM||comments (0)|
For those waiting for the latest version COWarMod heres what we have so far currently:
- My goal is to release Both COWarModCL and Full version 1.2 sometime before the end of the day on July 1st, 2012
You guys can follow the progress on the BIS forums release thread to see where I am at with the mod as I post their regularly.
So anytime now this weekend v 1.2 is to release, i will be submitting to Armaholic when I have finshed.
all for now.
|Posted on June 25, 2012 at 8:25 PM||comments (0)|
COWarMod v 1.2 News
V 1.2 is in the process of testing new additions to be added to the mod, I also still have a few readmes to review and update.
Current version of COWarMod being worked on is the Version CL or Customization Light.
I am looking at possibly releasing the new version this coming weekend (June 30th/July 1st 2012).
The COWarModCF and regular Full version I will be working on this week, so my goal is to release all 3 versions this weekend, but no guarentees atm.
You can follow the progress of the testing and the mod on the BIS forum release thread seen here:
|Posted on June 20, 2012 at 7:50 AM||comments (0)|
COWarMod fans, and those new to the mod series, i am currently working on the COWarModCL version of the v 1.2 build.
If you guys remember as I had posted on the COWarMod release thread a few weeks back there will be 3 versions of COWarMod again those are as follows:
COWarMod Full - Full all addons & Mods in one mod
COWarModCF- CF-Customization Full (all mods removed from the addons folder but catagorized)
COWarModCL - CL-Customization Light (AI enhancement, AI voice, player movement are left out for customization)
COWarModCL v 1.2 Release
Currently I'm working hard as I can to get the version I'm working on released on the weekend (June 25) or before July 1st.
Right now I'm in the process of building several readmes, tweaking things (readmes, files) and trying to get permissions for some new additions to the mod.
I like to also note that a New version of COSLX will be added to COWarMod (will be part of the customization.) for all versions.
Any questions or comments then use the official Release thread seen here:
|Posted on June 17, 2012 at 3:00 AM||comments (0)|
COWarMod v 1.2 news
- Currently CWM - (COWarMod) is still WIP work in progress.
- Currently working on the COWarModCL version
- I am building readmes, and organising files, readmes are very time consuming. Lookign at a possibility of using 1 readme a PDF format for all the readmes that CWM has, this might not happen til after I release v 1.2 cannot say for sure atm.
- Reviewing several mods to be added to the mod but need to send out pms to get permissions for them, otherwise they cannot be included.
- As noted on the COWarMod Release thread there will be 3 versions for CWM V 1.2 those versions are as follows:
3 versions of COWarMod:
1. Full version- with all addons/mods ect,. like CWM v 1.1
2. Customization version Light- with just the following addons and mods not in the main addons folder:
all AI enhancement,Ai voice/sound mods
player/character movement files
Tweaks & Mods - SLX,truemods,PVPScene tweaks
3. Customization Complete - This version of COWarMod is a complete removal all mods, all addons, and mods are separated into folders and listed through "feature by subject".
So the following seen below, is a list categorized by subject each subject (folder) would contain
folders of all addons mods ect,. specific to what they do ingame.
Ai Shouts & Voices
Armored & Vehicles
Ballistics, Tracers & Zeroing
Binocs, Nvgs & Zoom
Choppers & Planes
Editor & Menus
Explosions, Fire & Smoke
Infantry & Mounted Weapons
Sky, Land & Textures
UI, Hud & Gear
How it works for the Customization Complete
The @COWarMod/addons folder would be basically empty til you go through the customization folder and choose what addons and mods you want, but each folder would have a readme with all addons and mods listed in it with description, files, ect,. for each mod.
Full Features List readme
Of course in the main customization folder would have a readme that would list all addons, mods, tweaks, basically everything in
the download you can use to make your game, and then each addon, mod, tweak what have you would be listed separately giving description, details, and files.
As you all know that some mods are merely just 2 files, the addon and the bisign, where others are those plus a userconfig,
so this would be setup accordingly so no files would be misplaced.
Customization Directory Guide
A main readme would be available apon opening of this customization folder, this would guide you with the subjects of the addons and mods contained.
Also note that all addons and mods have been individually tested, and ran together without issues, some addons,mods and tweaks cannot be run together
for simple reasons like for example if you want your hud blue, and you have another addon that makes it green then obviously that wont work and there
would be a conflict, such things would be noted in a directory readme in the main customization folder.