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A3WarMod Progress Update

Posted on December 27, 2014 at 11:15 PM Comments comments (0)

Hey guys follow my progress here for the mod

A3WarMod WIP BIS forums thread

A3WarMod Progress Update Dec 26th,2014

Posted on December 26, 2014 at 8:50 AM Comments comments (0)

Hello WarMod fans!

 I had spent my past 2 days off (wed, thurs-xmas) working on the mod, and have accomplished a tremendous amount!

Bug hunting / Mod compatability / Performance

With the amount of testing and research I have done, I am I think wrapping up the research aspect of the mod, and testing has dwindled down to looking at a couple of addons to make sure they are working with everything else.

I been doing alot of play testing, and have cleared up numerous bugs, and made many adjustmets and tweaked all sorts of settings to create a certain result for the mod.

Compilation mod?

As you all know WarMod is a compilation mod, but even though the majority of Ai, gameplay, effects, fixes, and other misc features in the mod are compiled into one, there are some that are weeded out that cause others not to work, or are tweaked to make sure others are working.

So there have been a few addons doing almost the same thing as another mod which I have found a few doing just that, so the direction of the mod isn't a complete compilation of all files into one mod, its more of a compiled customization of what works and what doesn't then of course I have a certain vision for the mod as well.

Custom Compilation

When the mod is released, the main mod will be all my customizations for the mod, tweaks and basically what i put together that works. So this means that certain mods for example like AGM will have only certain files in it, in the main folder, in the customization folder however will be the full mod minus those files that are already in the mod, from there you can swap out files or add files based on your interest in features.

Whats left to be done

Currently as stated above, im doing some final tweaks, and testing to make sure a few addons are working, and the mod is performing where I want it.

Whats left to do:

  • Create a new logo that represents the mod
  • Get permissions (i have 2 so far)
  • Organize the mod files for the customization aspect of the mod
  • Build readmes
  • Research for readmes


I will probably be wrapping up the tweaking and testing this week and at the same time work on other aspects of the mod mostly the getting permissions and research for the readmes for the customization and features aspects.


Im planning on putting together a demo video for some of the features, so I will have something for you guys soon, thanks for your patience!

A3WarMod Progress Update

Posted on December 22, 2014 at 1:00 AM Comments comments (0)

Small progress update for the mod.

As you guys may know a couple of my pet peeves for Arma3 are the following which I have successfully changed through the mod:

  • Weapon sway 
  • 3+ shots to kill an enemy

Now there is no sway, i mean none at all, you can stand, crouch, prone, run for a mile with heavy gear, run up hills, and still have perfect aim, the gun is smooth, it stable and its quick, and its fun.

Now this can be tweaked so if an absolute no sway but maybe very slight, or minor feels more realsitic to you then you can do that, as you guys should know like the whole series the mod is customizable.

Im just reporting you here that I have acheived some major success for the two listed features that I have been working on trying to figure out how to do for a long time, i have addons for no sway, but there were still some sway even if it was slight.

Run n Gun Realism

Please understand that like the rest of the mods in the series and as I have said before WarMod is basically a run n gun realism mod, there are a number of features that are realistic, and there are some things that arent realistic but really make the game fun and enjoyable to play with.

This is not to say you will still not get killed, but it as listed above the no sway and the ability to kill an enemy AI with 1-3 shots in my opinion is much funner and partly more realistic (depends on the enemy if they have chest armor) then the default game where you spend half to almost 3/4 of a clip trying to kill a guy, and 1 because of his armor, and 2 because your gun is moving all over the place, which annoys me to f*ck.

So i have solved both issues with A3WarMod. I will record a video demo of the mod soon here to give folks an idea what it looks like.

Keep in mind that A3WarMod is mostly geared towards the infantry aspect of the game, and not so much to flying, although there will be some features there.

All for now.

A3WarMod Progress Update

Posted on November 23, 2014 at 8:45 AM Comments comments (0)

An update, working on this a bit, ran into some bug which I have cornered atm dont know what it is exactly but it prevents missions in Mp to even run, and if they do you start as a bird if your on a server.

Hosting a mission you get a blue screen and the mission wont run.

So far I have removed a bunch of files that removed the issue described above and the game runs fine with the mod, at the same time just doing some tweaks with some things, and will be locating the culprit files in the ones I removed.

Have not saught any permissions yet for whats in the mod as some of the bugs I found have detered me from seeking the permissions out, for all i know I'd get a permission for something and the addon dont even work in the mod or conflicts with everything else so atm permissions will be on hold til i get some of the bugs sorted.

Aside the above the mod in general performs very good, I still need to test many new additions but right now i want to eliminate the bugs i have ran into, cant really give anymore details then that atm.

All for now.

A3WarMod Progress Update

Posted on November 7, 2014 at 10:35 AM Comments comments (0)


Hello WarMod fans just want to give you guys a small update of the progress of the mod.

I had posted on the WIP thread recently:


but today i wanted to let you guys know how the mod is coming along.

Currently i been doing alot of testing, alot of messing around and tweaking and alot of play testing to get the right feel of the mod Im after, as well as making sure that everything that i test works and works with all the other addons and mods in the mod.

I have to say so far theres roughly 30 mods in A3WarMod, and i say that lightly atm because there are maybe 10 of them i need to test still.

All for now.

A3WarMod in the works! Update

Posted on October 8, 2014 at 12:35 PM Comments comments (0)

A3WarMod WIP thread:



Hello WarMod fans!

 Here is some news to where I am at, currently I am basically researching and play testing the mod I have built so far, and tweaking as I go.

The mod has come pretty far since last october when I started it.

A brief idea of what the mod entails if your not familier with my WarMod series is, the mod is a compilation mod, what this means is I do research on addons and mods that have been released that effects gameplay, the mod will add effects, features for gameplay, and many other things, so the mod is more specifically a massive collection of "most" addons and mods that deal with gameplay.

For example my COWarMod built for Arma2CO had 230+ addons and mods in it, the mod had addons and mods from arma2 and OA in it.

So far A3WarMod has about 47 addons in it, and more or less its not final or where i want to release it yet.

What needs to be done yet is the following:

  • Build a loading screen
  • need more research
  • need to make a decision on some addons and mods to be added
  • more testing
  • need to get permissions from the addon and mod authors for whats currently in the mod and to be added
  • Need to build readmes for installation, features, and some other things

All for now

A3WarMod in the works!

Posted on July 29, 2014 at 9:55 AM Comments comments (1)


Hello WarMod fans!

Its been a bit since my last post, but I have found the time and energy (majority of days) to play Arma3, as well be involved with the community once again, guess I needed a major break. :mad:

As for A3WarMod, I have been messing around, doing some minor research and testing, and currently have a version that I enjoy playing with which has intrigued me just like my first WarMod to want to share it with the Arma community.

I want to announce that based on the results I have been having in the past two weeks of messing around with the mod, that I fell it would be best to go through with building it, and getting it released to the public, so my decision is that i will be building A3WarMod and releasing it, and continue the WarMod legacy and series.

Release Date?

As for a release date, i cant really say atm as there are the following things I need to do yet to be able to release:

  • Build a loading screen for the mod
  • need more research to be done
  • need to make a decision on some addons and mods to be added
  • more testing needs to be done - (currently I have 2 testers)
  • need to get permissions from the addon and mod authors for whats currently in the mod and to be added
  • Recently I built a readme for the mod, but it needs to be updated quite a bit
  • Need to build readmes for installation, features, and some other things like I did for the other WarMods
  • some other things I cant think of atm



Lastly I will not be adding an AI enhancement mod to the mod as there are many of them, A3WarMod will be mainly gameplay functions and features which mainly effects, gear, weapons, vehicles, the soldier player themselves, some general game aspects, and other things.

Please understand that like all the other WarMod versions A3WarMod will be customizable, or rather modular as to let the user take out any mod.

A3WarMod WIP thread

There is a WIP thread I will post my progress on BIS forums seen here: LINK

All for now, I will post again when I have news.

WarMod for Arma3

Posted on March 30, 2014 at 6:10 PM Comments comments (8)

Hello WarMod Fans!

Would like to announce a new version of WarMod!

WarMod for Arma3. This WarMod will be known as A3WarMod.

Current status of the mod:

Currently I have been working on the Arma3 version of WarMod on and off since Fall of 2013, Have mostly been testing with a couple of friends of mine during this time on and off my gameserver.

The mod isn't ready for release yet, still need to do the following:

  • test many new features yet
  • little more research on addons & mods that would be appropriate for what WarMod is about
  • need permissions from the authors of the addons and mods
  • build readme's
  • build loading screen
  • design A3WarMod emblem logo to represent the new mod (need help here)

About it for now. I had waited for a while to announce this as at first I wasn't sure I wanted to do another warmod, but with all the feedback and questions I get about having one and the new addons and mods I been playing with many addons and mods I cant play without ;) I decided to do a WarMod for Arma3.

Another thing at the time (last year, and start of the new year) was I was involved in a few other big projects, and personal projects, now that those died down i can put my energies towards what I do best compiling!

All for now i will post more news when i have some about the progress of the mod, i will also post a A3WarMod thread on BIS forums about the mod, any questions, feedback then post there.

WIP A3WarMod thread BIS Forums: LINK