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Explosions, Fire, & Smoke Mods
The following listing of mods are all the Explosions, Fire, & Smoke mods in COWarModI44
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  • JTD FireAndSmoke
  • WarFX : Blastcore
  • SLX_Cloud
  • SLX_Effects
  • SLX_ExplosionDust
  • SLX_GunSmoke
  • SLX_Impacts

* JTD FireAndSmoke
by JTD
Description:
JTD_FireAndSmoke is an effects addon that adds bigger, better and more useful smoke than the default ingame smoke. The ingame smoke is unaffected, this
 addon "layers" effects over the top. It's MP compliant, looks great, and is AI viewblock by default. Destroyed vehicles will send up huge plumes of smoke visible
 from miles away and last a long time, very useful for a sense of battlefield presence and history. Additional to this there is a propagating fire functionality that
will set forests, buildings and vehicles on fire dependent on proximity, wind, and rain.
Included .pbo files:
JTD_FireAndSmoke.pbo

* WarFX : Blastcore
by OpticalSnare
Description:
Particles and Lighting Effects MOD
Changes are alot, so I'll just list the ones that pop into my head:

      - Increased dust effects for all bullet hitimpacts
      - Added bigger bullet impact dust effects
      - Added sparks and embers
      - Added ammo sparks explosion
      - Increased dust on bombs and artillery impacts
Included .pbo files:
WarFXPE.pbo
WarFXVeh.pbo
WarFXWeps.pbo

SLX_Cloud: Custom cloudlets that can be used for config or drop effects.
Dependencies: None.

SLX_Effects: Rocket engine and missile smoke effects.
Dependencies: None.

SLX_ExplosionDust: Makes explosion dust last longer based on the size of the explosion.
Dependencies: None.

SLX_GunSmoke: Gun smoke effects based on real life footage and personal experience.
Dependencies: None.

SLX_Impacts: Bullet impact effects based on real life footage and personal experience.
Dependencies: None.
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