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JTD Fire and Smoke

by JTD


Description:
JTD_FireAndSmoke is an effects addon that adds bigger, better and more useful smoke than the default ingame smoke. The ingame smoke is unaffected, this addon "layers" effects over the top. It's MP compliant, looks great, and is AI viewblock by default. Destroyed vehicles will send up huge plumes of smoke visible from miles away and last a long time, very useful for a sense of battlefield presence and history. Additional to this there is a propagating fire functionality that will set forests, buildings and vehicles on fire dependent on proximity, wind, and rain.

How do I alter it?

There are several config settings you can use in the JTD_FireAndSmoke_config.hpp file, mostly to do with enabling and disabling various aspects of JTD_FireAndSmoke. You can also alter the lifetime of effects to give you longer, or shorter, smoke effects over time. You can also set the number of concurrent tree fires so that forest fires don't get out of control and bog your PC down.

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JTD_FireAndSmoke_config.hpp

The hpp is located in the userconfig inthe main arma2 directory

//Config settings for JTD_FireAndSmoke.

Highlighted in red below is what you need to change if you want to adjust anything.

=================================================

//Fire and smoke enable - true = enable fire and smoke effects, false = disable fire and smoke
//(Also disables forest fires irrelevent of forest fire enable value)

#define _JTD_FireAndSmokeEnabled true


//Forest Fire enable - true = enable forest fires, false = disable forest fires

#define JTD_ForestFireEnabled true


//Forest fire maximum concurrent fires allowed.

#define JTD_MaxFires 50


//Fire colour adjust.
//Original yellow
//#define JTD_FireRed 1
//#define JTD_FireGreen 1
//#define JTD_FireBlue 1

//Mid-way orange
#define JTD_FireRed 1
#define JTD_FireGreen 0.5
#define JTD_FireBlue 0.5

//BIS orange
//#define JTD_FireRed 0.8
//#define JTD_FireGreen 0.3
//#define JTD_FireBlue 0.05


//Birds enable - true = enable birds, false = disable birds

#define JTD_BirdsEnable true


//Smoke_lifetime_Particle - The multiplier for particle lifetime, affects how long each particle hangs around.
//1 = default, less = shorter, more = longer. (1 = 100%, 0.5 = 50%, 2 = 200%)

#define JTD_Smoke_Lifetime_Particle 0.25



//Smoke_lifetime_Source - The multiplier for smoke source lifetime, affects how long vehicles burn.
//1 = default, less = shorter, more = longer. (1 = 100%, 0.5 = 50%, 2 = 200%)

#define JTD_Smoke_Lifetime_Source 0.25


#define JTD_DEFAULT_TREE_NAMES ["T_ACER2S.P3D","T_ALNUS2S.P3D","T_BETULA1F.P3D","T_BETULA2F.P3D","T_BETULA2S.P3D","T_BETULA2W.P3D","T_CARPINUS2S.P3D","T_FAGUS2F.P3D","T_FAGUS2S.P3D","T_FAGUS2W.P3D","T_FRAXINUS2S.P3D","T_FRAXINUS2W.P3D","T_LARIX3F.P3D","T_LARIX3S.P3D","T_MALUS1S.P3D","T_PICEA1S.P3D","T_PICEA2S.P3D","T_PICEA3F.P3D","T_PINUSN1S.P3D","T_PINUSN2S.P3D","T_PINUSS2F.P3D","T_POPULUS3S.P3D","T_PYRUS2S.P3D","T_QUERCUS2F.P3D","T_QUERCUS3S.P3D","T_SALIX2S.P3D","T_SORBUS2S.P3D","T_STUB_PICEA.P3D","DD_BOROVICE.P3D","DD_BOROVICE02.P3D","DD_BUSH01.P3D","DD_BUSH02.P3D","HRUSEN2.P3D","JABLON.P3D","KER BUXUS.P3D","KER DERAVEJ.P3D","KER PICHLAVEJ.P3D","KROVI.P3D","KROVI2.P3D","KROVI4.P3D","KROVI_BIGEST.P3D","KROVI_LONG.P3D","LES_BUK.P3D","LES_DUB.P3D","LES_DUB_JINY.P3D","LES_FIKOVNIK2.P3D","LES_SINGLESTROM.P3D","LES_SINGLESTROM_B.P3D","OLIVIA.P3D","PALMTEST.P3D","PALM_01.P3D","PALM_02.P3D","PALM_03.P3D","PALM_04.P3D","PALM_09.P3D","PALM_10.P3D","SMRK_SIROKY.P3D","SMRK_VELKY.P3D","STR BRIZA.P3D","STR BUK.P3D","STR DUB JINY.P3D","STR DUB.P3D","STR HABR.P3D","STR JAVOR.P3D","STR JERABINA.P3D","STR KASTAN.P3D","STR KROVISKO VYSOKE.P3D","STR LIPA.P3D","STR OSIKA.P3D","STR TRNKA.P3D","STR VRBA.P3D","STR_BRIZA_KRIVA.P3D","STR_BRIZA_ROVNA.P3D","STR_FIKOVNIK.P3D","STR_

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