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Known Bugs

==========

Known Bugs

==========
The following is a list of known bugs that were reported and found to be in the mod,however your game wont crash or freeze,
 but your rpt might be spammed, or errors messages may popup on the screen.
 you can remove the files associated with those bugs if you do not care about the features /mods in which
 the bugs are associated to cause.
=====================

===========
BC6 Feelings
===========

 error message will pop up and say
"Warning Message: Cannot load texture bc6_feeling_icons\data\ico\bc6_l_m4aim_ca.paa."

Dont know what causes this and there is no fix for it thus far, but nothing will happen to your game,
its just a message that will appear rarely.

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VF Ladder
==========

only one bug, but can be prevented if you drop the ladder, so when you deploy the ladder,
be sure to "drop the ladder" or you will float through the land if you go and try to climb the ladder.

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Streamlined Radio
================

this addon has been known to spam the RPT with a listed twice message

===============
slx_wounds_ais
slx_wounds_heads
=================

do not use the above files without SLX_wounds.pbo or you get a error message popping up on the screen
"Warning Message: Cannot load material file slx_wounds\data\slx_hhl_wounds.rvmat."
wont break the game or anything just a message pops up.

===============
SLX_Anim_Swim:
===============

Adds slightly faster, slightly less tiring swimming.
(this would conflict with TrueGameplay_Animation_SwimFatigue and ReducedSwimmingFatigue by Rg
 use either SLX or PVPScene or Trumods not all!)

=======================
SLX_Anim_GrenadeThrow:
=======================

Faster grenade throw transitions and animations, and slower turn speed while throwing
 so AIs don't throw grenades in crazy directions. Based on real life personal experience of throwing objects.
Dependencies: None.
(this would conflict with FasterHandGrenadeThrowAnimation use either SLX or PVPScene not both!)

===============
SLX_Anim_Jump:
===============

 Faster jumping over things. Based on real life personal experience of jumping over obstacles,
sometimes with over 100 lbs of gear.
Dependencies: None.
(this would conflict with FasterStepOverAnimation use either SLX or PVPScene not both!)

========================
SLX_Anim_MoveTransitions:
========================

 Faster stance changes. Based on real life footage and personal experience of
changing stances, sometimes with over 100 lbs of gear.
Dependencies: None.
(this would conflict with truegameplay_animation_transitionspeed use either SLX or truemods not both!)

====================
SLX_Anim_TurnSpeed:
====================

 Slightly lower turning speed so AIs can't spin around too fast.
Dependencies: None.
(this would conflict with truegameplay_animation_turningspeed use either SLX or truemods not both!)

===========================
SLX_Anim_WeaponTransitions:
===========================

 Faster weapon switching and stance changes.
 Based on real life footage and personal experience.
Dependencies: None.
(this would conflict with truegameplay_animation_transitionspeed use either SLX or truemods not both!)

========================
DoubledInfantryArmor by Rg
========================

INCREASED armor by 2x for ALL soldiers. Only slight increase for civilians.
Things you will notice
The main thing you will notice is that you can take some more damage before you are dead.
This will make medic roles more important, since you may be playing hurt more often then normal.
(Optional to use, but reccomend not to Use as the SLX mod COSLX in COWarMod
 balances the realism settings so the majority of soldier wounded will need a medic)

===============================
FasterHandGrenadeThrowAnimation
===============================

Makes throwing handgrenades twice as fast and therefore more useful and not
as long stuck in the animation just waiting to get shoot
(this would conflict with SLX_Anim_GrenadeThrow as it does practically the same
thing use either or file not both!)

======================
FasterStepOverAnimation
======================

Makes the stepping over twice as fast and therefore more useful and not
as long stuck in the animation just waiting to get shoot.
(this would conflict with SLX_Anim_Jump as it does practically the same thing use either or file not both!)

=======================
IncreasedSwimmingSpeed
=======================

Increased general swimming speed by ~33% and fast swimming (with sprint key action)
even more.
(this would conflict with SLX_Anim_Swim as it does practically the same thing use either or file not both!)

============================
SLX Bugs from the SLX Bug List:
============================

Removing the following prevents crashes,freezes, and Rpt errors
SLX_GL3
SLX_GL3_GiveRadios
SLX_VehicleEffects
SLX_TankCommanderGun
SLX_a2_backcompatibility

Removing the following fixes the unscoping problem
SLX_TankCommanderGun
SLX_TankHatches

Removing the following allows you to kill an enemy infantry soldier with 1-3 shots versus 8-10 shots, must have
SLX_Mod_Man_Armor in addons folder or you will kill enemy inf soldier with 1 shot every time its fun and cool
but feels unrealistic, thus SLX_wounds.pbo would be useless as everyone is dying with 1 shot.
SLX_modweapons_c

Remove the following as it does not work when used with SLX_Wounds.pbo
SLX_NoGibs

This file prevents fire,explosions and smoke to occur ingame
slx_mod_veh_core

The following file conflicts with gdtmod_rifle_zoom as it prevents it from working
slx_fov


==============
smk animations
==============

spams the rpt with entries liek this:
"Warning: unset head bob mode in animation "

wont break your game just a spammer

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ANZINS weapons  
===============

do not work with ASC weapons, only the vanilla weapons

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JED_ESS
=========

does not act on units spawned after the sliders have been set (to avoid conflict with asr_ai).
To affect the settings of those units, users need to re-open ESS, adjust the sliders once more, & exit.

============================
KNOWN BUG FILES removed and Not in v 1.4
============================


========
Sar_Krik (Dynamic shouts)
========

was known to make your player character,a dn mostly the AI enemy and friendly units (soldiers)
 ingame spam yell grenade, in some instances your own character would yell relaoding cosntantly, lke one after another

===========

Driving AI fix  -(sakudriver2.pbo)
===========

was found to break campaign and stock missions, this fix... made AI drivers pull off
 the road and drive through the country direct to where they were ordered vs taking
 the road to the same destination.

===================

Scopefx & TGW Zeroing Conflict
===================


v 1.4 adds the scopefx to the existing CWM full version
1.3 which has TGW Zeroing already in it.
When you apply v 1.4 and then play there is a feature without scopefx that TGW Zeroing adds which is the feature to adjust the range of your shots,
it will give a default number for specific weapons, so for example a default range for the m240 machine gun is 300m.

With Scope fx it is overwritten and instead you get like a snipers elevation sites towards the middle right of the screen,
from there using the same buttons you used to adjust the gun sites range.

So if you want the Scopefx features, then remove this file:
tgw_zeroing.pbo
If you want the tgw zerioing feature with the range numbers under the weapon switching at the top right of the screen then remove:
Scopefx.pbo

You decide but you cant have both, Scopefx makes tgw zeroing not work.

==================================
Rifle Collision Simulation addon for CQB -  norrn_rflocc.pbo
==================================

When you approach an ammo box, a animation loop occurs where you will be unable to open the ammo box, this is random.
Some other issue are also when againsted certain walls.
================

updated: Feb 8, 2013

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