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Player Movement Files

Player/Character Movement Features
Description
This folder contains addons and mods that will allow you to change how your in-game Player/character behaves.
 What is changed will depend on which mods you use but in general the player/character movement files deal with running, stance change,
 movement speed, stepover, grenade throwing, weapon sway, fatigue, and many other similar functions.
=================================
Adding Files Notes
The following files (features ingame) have similar functions, if used together some of the features
 would be redundant, as well as cause an overwrite conflict.
 However your game will not crash or freeze if used together.
Files have been noted if they conflict, are redundant, or simply should not be used.

The Files in this readme:

  • PvPscene Tweaks
  • SLX
  • Truemods
  • SMK Animation


Suggested use of files:
Try the files PvPscene Tweaks, SLX, truemods,or SMK Animation files by themselves and test your player character ingame, just move
your character around, change stances,switch weapons, run and sprint, then remove the files, and try the other files and choose which ones you like most.

Any questions about these files contact me (Gunter Severloh) via COWarMod release thread on BIS forums:

http://forums.bistudio.com/showthread.php?t=121837
 or via pm on BIs Forums.

Questions & Answers
1. Question:
Why have you brought these files to my attention?
Answer:
I had listed these files and separated them because CoWarMod is big, it can be confusing as to what addons/mods do what for movement,
 as movement be it running, stances,weapon switching, and other features are used more then anything else in the game.

 If player of CoWarMod is not happy about how they play the game in terms of the character movement then it would cost the player time to
 research and read through the various readmes to find an answer to a possible question if it were ever to arise.

I have already done the research and testing for you and placed all files related to movement in one place, all you need to do is try out the files
 and see which ones you like, or follow my recommendations in question 4, either way just inform yourself and find out what works for you.
Remember the WarMod is a compilation its about customization too, so there's nothing final, you decide how you wish to play your game.

2. Question:
There are other gameplay feature/files in COWarMod why have you not listed those too?
Answer:
I haven't listed them as they are not movement based, the files listed here are the major
addons/mods and files that influence character movement.
The files listed are specific to movement, stance change, running/sprinting, weapon transitions,
stepover, and grenade throwing, fatigue ect,.

3. Question:
What files/features are already setup in the mod?
Answer:
None.
You are currently using the vanilla game movement and player character features.

4. Question:
Which files do you recommend for player character movement files?
Answer:
I reccomend the following files:
-slx_Anim_AT_Lying
-slx_Anim_SteepLying
-slx_Anim_Swim
-slx_Anim_Crawl
-slx_anim_grenadethrow
-slx_anim_jump
-slx_anim_movetransitions
-slx_anim_turnspeed
-slx_anim_weapontransitions
-smk_anims.pbo
-smk_anims_manager.pbo
-IncreasedSwimmingSpeed_Gameplay_C_PvPscene
-ReducedFatigue_Gameplay_C_PvPscene
-ReducedSwimmingFatigue_by_Rg_Gameplay_C_PvPscene
-ReducedWeaponWeight_Gameplay_C_PvPscene
-DisabledWeaponSway_Gameplay_C_PvPscene
===========================

See the descriptions for each file below.

Player Character Movement Files:
====
SLX
====

-slx_Anim_HeadBob
-slx_Anim_HoldSprint
-slx_Anim_AT_Lying
   -slx_Anim_SteepLying
-slx_Anim_Swim
-slx_Anim_Crawl
-slx_anim_grenadethrow
-slx_anim_jump
-slx_anim_movetransitions
-slx_anim_turnspeed
-slx_anim_weapontransitions
====================
SLX Descriptions:
====================
SLX notes: SLX features below will make your player character move slightly faster/quicker
===================

=====================
SLX_Anim_HeadBob:
=====================
 Adds immersive head movement to the get in/out animations.
Dependencies: None.

======================
SLX_Anim_HoldSprint:
======================
Turns off continuous sprinting, so that the turbo key can be pressed
to sprint and then released to drop back to running instead of stopping to go to jogging.
Not sure if it's necessary after one of the patches.
Dependencies: None.

=====================
SLX_Anim_AT_Lying:
=====================
 Adds the prone posture while using launchers.
Dependencies: None.

======================
SLX_Anim_SteepLying:
======================
Adds the ability to lay down and move on steep surfaces.
Dependencies: None.

================
SLX_Anim_Swim:
================
Adds slightly faster, slightly less tiring swimming.
Dependencies: None.
(this would conflict with TrueGameplay_Animation_SwimFatigue and ReducedSwimmingFatigue by Rg
 use either SLX or PVPScene or Trumods not all!)


=================
SLX_Anim_Crawl:
=================
 Make the fast crawl mode faster. Based on real life personal experience of crawling.
Dependencies: None.

==========================
SLX_Anim_GrenadeThrow:
==========================
Faster grenade throw transitions and animations, and slower turn speed while throwing
 so AIs don't throw grenades in crazy directions. Based on real life personal experience of throwing objects.
Dependencies: None.
(this would conflict with FasterHandGrenadeThrowAnimation use either SLX or PVPScene not both!)

=================
SLX_Anim_Jump:
=================
 Faster jumping over things. Based on real life personal experience of jumping over obstacles,
sometimes with over 100 lbs of gear.
Dependencies: None.
(this would conflict with FasterStepOverAnimation use either SLX or PVPScene not both!)

===========================
SLX_Anim_MoveTransitions:
===========================
 Faster stance changes. Based on real life footage and personal experience of
changing stances, sometimes with over 100 lbs of gear.
Dependencies: None.
(this would conflict with truegameplay_animation_transitionspeed use either SLX or truemods not both!)

======================
SLX_Anim_TurnSpeed:
======================
 Slightly lower turning speed so AIs can't spin around too fast.
Dependencies: None.
(this would conflict with truegameplay_animation_turningspeed use either SLX or truemods not both!)

==============================
SLX_Anim_WeaponTransitions:
==============================
 Faster weapon switching and stance changes.
 Based on real life footage and personal experience.
Dependencies: None.
(this would conflict with truegameplay_animation_transitionspeed use either SLX or truemods not both!)

=========
Truemods
=========
         -truegameplay_animation_movementspeed
       -truegameplay_animation_transitionspeed
   -truegameplay_animation_turningspeed
 -truegameplay_animation_swimfatigue

===========================
Truemods Descriptions:
===========================
===================================
TrueGameplay_Animation_MovementSpeed
===================================
All movement speeds (Walk:Jog:Sprint) are now a balanced 1:2:3 ratio (rather then 1:3:4). Intuitive for player.

    - Walk is faster for more agile movement & quicker CQB.
    - Jog is slower for better player control, realism, & gameplay.
    - Sprint is a tad bit slower for the same reasons as above.

* Speeds feel closer to OFP:WGL then default where it effects gameplay in a positive way.
* All changes give the player better anticipation & control of their unit, while retaining a realistic and natural feel.
===================================
TrueGameplay_Animation_TransitionSpeed
===================================
Increased transition speeds to be less burdensome and give the
player a quicker "battle-ready" response.

This includes:
- Stance changes (Stand/Crouch/Prone)
- Weapon changes (Rifle/Pistol/Launcher/Binocular)
- Grenade throw
- Over/Jump action
(this will conflict with SLX_Anim_MoveTransitions use either SLX or truemods not both!)
=================================
TrueGameplay_Animation_TurningSpeed
=================================
Limited turn speed when:
- Sprinting to simulate low agility/momentum and reduce the exploit of "zig-zagging".
- Running/Kneeling/Prone to simulate lower agility.
(this would conflict with SLX_Anim_TurnSpeed use either SLX or truemods not both!)

================================
TrueGameplay_Animation_SwimFatigue
================================
Lowered fatigue, so it is possible to swim up to ~5 minutes before loosing your gear.
(this would conflict with SLX_Anim_Swim and ReducedSwimmingFatigue by Rg
as it does practically the same thing use either or file not both!)


==============
SMK Animations
==============
-smk_anims.pbo
-smk_anims_manager.pbo

==================================
SMK Animations Descriptions:
==================================
Controls
----------------------------------------------
-------- need to be configured in game controls beforehand
define "Turbo" key (suggestion - Mouse thumb button)

----------------------------------------------
REMINDER:
The modification is NOT adjusted to two-button stance change setting (OFP style one button for crouching/standing and
 one for proning/standing) and uses ArmA 3-button stance change system.

Moves:
standing:
- panic button: Turbo + Prone
- blind fire left: Turbo + Left
- blind fire right: Turbo + Right
- blind fire up: Turbo + Back
- taunt: Turbo + Back + Left (to play it smooth, first use direction keys then turbo)
- quick lower your head: Turbo + Back + Right
- back to wall: Turbo + Lean left/right
running forward:
- jog pace: 2x ctrl
- quick step over: Step over
- weapon down: Stand
sprinting:
- slide: Crouch
- climb over the wall: Turbo + Stand
- roll: Turbo + Prone
crouching:
- kneel: Crouch
- quick lower your head: Turbo + Back + Right
- blind fire left: Turbo + Left
- blind fire right: Turbo + Right
- blind fire up: Turbo + Back
- panic move: Turbo + Prone
- sniper sit: Step over
- back to wall: Turbo + Lean left/right
kneeling:
- crouch: Crouch
other moves apply as in crouching
proning:
- urban prone left: Turbo + Left
- urban prone right: Turbo + Right
- launcher proning: Select launcher
urban prone LEFT:
- move left: Left
- move right: Right
- back to prone: Prone
- move to urban prone RIGHT: Turbo + Right
- raise weapon: Forward
- Blind fire: Turbo + Left
urban prone Right:
- back to prone: Prone
- raise weapon: Forward
- raise weapon higher: Turbo + Forward
- move to urban prone RIGHT: Turbo + Left
- Blind fire: Turbo + Right
panic move:
- urban prone left: Crouch
- prone: Prone
launcher standing:
- launcher prone: Turbo + Backwards
launcher crouching:
- launcher prone: Turbo + Backwards
pistol quick stand:
- Blindfire left: Turbo + Left
- Blindfire right: Turbo + Right
- Blindfire overhead: Turbo + Back
pistol normal hold:
- when pistol out, toggle: Stand
Back to wall (Up against right shoulder):
- move left: Forward
- move right: Backwards
- weapon round the corner: Right
- turn around and aim weapon forward (only kneel): Left
- blindfire right: Turbo + Right
- peak around the corner: Turbo + Forward
- go back to crouch: Crouch
- Grenade round the corner: choose grenade and throw
- Grenade overhead throw: Step Over
- stand up: Stand
- when standing, go to crouch: Stand
Back to wall (Up against left shoulder):
- move left: Backwards
- move right: Forward
- weapon round the corner: Left
- turn around and aim weapon forward (only kneel): Right
- blindfire right: Turbo + Left
- blindfire overhead: Turbo + Right
- peak around the corner: Turbo + Forward
- go back to crouch: Crouch
- Grenade round the corner: choose grenade and throw
- Grenade overhead throw: Step Over
- stand up: Stand
- when standing, go to crouch: Stand

================
PVPScene Tweaks
================
-DisabledFatigue_Gameplay_C_PvPscene
-DisabledWeaponSway_Gameplay_C_PvPscene
-DoubledInfantryArmor_by_Rg_Gameplay_C_PvPscene
-EnhancedWeaponSway_Gameplay_C_PvPscene
-FasterHandGrenadeThrowAnimation_Gameplay_C_PvPscene
-FasterStepOverAnimation_Gameplay_C_PvPscene
-IncreasedSwimmingSpeed_Gameplay_C_PvPscene
-ReducedFatigue_Gameplay_C_PvPscene
-ReducedSwimmingFatigue_by_Rg_Gameplay_C_PvPscene
-ReducedWeaponWeight_Gameplay_C_PvPscene
=========================
PVPScene Tweaks Descriptions
=========================
DisabledFatigue
Disables exhaustion from movement to always have perfect aim.
Only recommended for extreme CQB and rushing gameplay modes.

DisabledWeaponSway
Disables the weapon sway completely - exhaustion from movement is a different source.
 Only recommended for extreme CQB and rushing gameplay modes.

DoubledInfantryArmor by Rg
INCREASED armor by 2x for ALL soldiers. Only slight increase for civilians.
Things you will notice
The main thing you will notice is that you can take some more damage before you are dead.
This will make medic roles more important, since you may be playing hurt more often then normal.
(Optional to use, but recommend not to Use as the SLX mod COSLX in COWarMod
 balances the realism settings so the majority of soldier wounded will need a medic)


EnhancedWeaponSway
INCREASED weapon sway values for various player stances.

Rough Guidelines

Stand = High weapon sway.
Crouch = Medium weapon sway.
Prone = Low weapon sway.
    This difference holds true when holding Binoculars/Pistol,
but less sway due to less weight.

To be combined with reduced movement fatigue.

FasterHandGrenadeThrowAnimation
Makes throwing handgrenades twice as fast and therefore more useful and not
as long stuck in the animation just waiting to get shoot
(this would conflict with SLX_Anim_GrenadeThrow as it does practically the same
thing use either or file not both!)


FasterStepOverAnimation
Makes the stepping over twice as fast and therefore more useful and not
as long stuck in the animation just waiting to get shoot.
(this would conflict with SLX_Anim_Jump as it does practically the same thing use either or file not both!)

IncreasedSwimmingSpeed
Increased general swimming speed by ~33% and fast swimming (with sprint key action)
even more.
(this would conflict with SLX_Anim_Swim as it does practically the same thing use either or file not both!)

ReducedFatigue
Halved exhaustion from movement and doubled recovery rate if not.
Recommended for CQB and infantry play to promote movement.

ReducedSwimmingFatigue by Rg
REDUCED fatigue a lot for swimming movements, so you can swim for about five minutes
before you have to drop your gear (ten times as default).

ReducedWeaponWeight
Reduced weapon weight to reduce weapon movement lag in the vertical sphere.
 Recommended for CQB play.
===========================

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Testimonials

  • "Awesome mod/compilation Gunter, with all these it's really like a whole different game! I love especially all the AI enhancements used together - GL3, VFAI, AI engagement range,..."
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